Middle
Full time
Negotiable
Remote, Czech Republic, Estonia, United Kingdom, Lithuania, Moldova, Malta, Netherlands, Poland, Slovakia, Ukraine
Founded in 2000, Frogwares is an independent gamedev studio, based in Kyiv, Ukraine.
Thanks to the cooperative work of talented teams, our games are available for major platforms, including PlayStation, Xbox, PC, and Nintendo Switch. Best known for the popular Sherlock Holmes series, we aim to create immersive single-player experiences that stay with players after they put down the gamepad. With millions of players worldwide, Frogwares continues to develop a rich portfolio for the new generation of gamers.
For more information, visit www.frogwares.com
Frogwares is currently looking for a Game Designer to join the dynamic team of game designers for its upcoming titles. Our expert team creates games that are highly praised by millions of players, as well as industry experts all over the world.
What are you working on?
- Genres: Action, Adventure
- Platforms: PC, Console
For which tasks (responsibilities)?
Design, prototype, implement, and fine-tune new features.
Support and develop existing features.
Create and maintain detailed game design documentation.
Plan your work to ensure the timely delivery of your features at an excellent level of quality.
Collaborate cross-departmentally to implement and refine game features and content, ensuring they meet design specifications.
What kind of professional are we looking for?
3+ years of experience, with at least one shipped title (on the PC/Console platform) in this role.
Experience using Unreal Blueprints to prototype and implement features.
English Proficiency: At least an Upper Intermediate level is required. You will be expected to fluently present and discuss ideas, as well as write technical documentation in English.
Excellent problem-solving skills, ability to think critically, and analyze gameplay systems.
Strong communication and collaboration skills, ability to effectively convey ideas to the team.
Ability to work independently as well as in a team.
Nice to have:
Technical Design, Combat Design, or AI Design experience.
Experience working on survival horror or 3rd person action projects.
Why do we enjoy working here?
An exciting project where you can develop professionally;
Intellectually stimulating work environment and peers;
Sense of ownership for world-renown game series;
The agile atmosphere with no bureaucracy and hierarchy;
Secured compensation level, paid vacations/sick leaves;
Regular reviews/feedback and development support;
The selection process
CV in English
HR small talk (Introduction)
Test task
Technical interview
Managerial interview (optional)
Offer
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